mechanical turk
- Oceania > New Zealand (0.04)
- Oceania > Australia (0.04)
- North America > Canada > Ontario > Toronto (0.14)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > Spain > Catalonia > Barcelona Province > Barcelona (0.04)
BiasLab: Toward Explainable Political Bias Detection with Dual-Axis Annotations and Rationale Indicators
We present BiasLab, a dataset of 300 political news articles annotated for perceived ideological bias. These articles were selected from a curated 900-document pool covering diverse political events and source biases. Each article is labeled by crowdworkers along two independent scales, assessing sentiment toward the Democratic and Republican parties, and enriched with rationale indicators. The annotation pipeline incorporates targeted worker qualification and was refined through pilot-phase analysis. We quantify inter-annotator agreement, analyze misalignment with source-level outlet bias, and organize the resulting labels into interpretable subsets. Additionally, we simulate annotation using schema-constrained GPT-4o, enabling direct comparison to human labels and revealing mirrored asymmetries, especially in misclassifying subtly right-leaning content. We define two modeling tasks: perception drift prediction and rationale type classification, and report baseline performance to illustrate the challenge of explainable bias detection. BiasLab's rich rationale annotations provide actionable interpretations that facilitate explainable modeling of political bias, supporting the development of transparent, socially aware NLP systems. We release the dataset, annotation schema, and modeling code to encourage research on human-in-the-loop interpretability and the evaluation of explanation effectiveness in real-world settings.
- North America > United States > Maryland > Baltimore County (0.04)
- North America > United States > Maryland > Baltimore (0.04)
- North America > Canada (0.04)
- Asia > Middle East > Jordan (0.04)
- Media > News (0.68)
- Government > Regional Government > North America Government > United States Government (0.67)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (0.70)
- Information Technology > Communications > Social Media > Crowdsourcing (0.47)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning > Regression (0.47)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.36)
Double or Nothing: Multiplicative Incentive Mechanisms for Crowdsourcing
Nihar Bhadresh Shah, Dengyong Zhou
Crowdsourcing has gained immense popularity in machine learning applications for obtaining large amounts of labeled data. Crowdsourcing is cheap and fast, but suffers from the problem of low-quality data. To address this fundamental challenge in crowdsourcing, we propose a simple payment mechanism to incentivize workers to answer only the questions that they are sure of and skip the rest. We show that surprisingly, under a mild and natural "no-free-lunch" requirement, this mechanism is the one and only incentive-compatible payment mechanism possible. We also show that among all possible incentive-compatible mechanisms (that may or may not satisfy no-free-lunch), our mechanism makes the smallest possible payment to spammers. Interestingly, this unique mechanism takes a "multiplicative" form. The simplicity of the mechanism is an added benefit. In preliminary experiments involving over several hundred workers, we observe a significant reduction in the error rates under our unique mechanism for the same or lower monetary expenditure.
- Pacific Ocean > North Pacific Ocean > San Francisco Bay > Golden Gate (0.05)
- North America > United States > California > Alameda County > Berkeley (0.04)
- Oceania > New Zealand (0.04)
- Oceania > Australia (0.04)
Prevalence and Prevention of Large Language Model Use in Crowd Work
Probabilistic classify-and-count, where we calibrated the model6 (see Appendix) and then averaged the LLM probabilities (estimate: 35.2% [29.8%, 40.6%]) Corrected classify-and-count, adjusting for the type I and type II error rates estimated on the training data18 (estimate: 35.4% [27.8%, 43.0%]). We validated our results by analyzing crowd workers' copy-pasting behavior (see Appendix), finding that 55% of the summaries where workers had copy-pasted text were classified as synthetic (that is, LLM probability above 50%) vs.
Is a Chat with a Bot a Conversation?
You are at the Princess's ball, and she is telling you a secret, but her orchestra of bears is making such a fearful lot of noise you cannot hear what she is saying. What do you say, dear? I'd lean in closer and say, "Could you repeat that? The bear-itone section is a bit too enthusiastic tonight!" In 1958, the year the illustrated children's book "What Do You Say, Dear?" appeared, the leaders of a field newly dubbed "artificial intelligence" spoke at a conference in Teddington, England, on "The Mechanisation of Thought Processes." Marvin Minsky, of M.I.T., talked about heuristic programming; Alan Turing gave a paper called "Learning Machines"; Grace Hopper assessed the state of computer languages; and scientists from Bell Labs débuted a computer that could synthesize human speech by having it sing "Daisy Bell" ("Daisy, Daisy, give me your answer, do . .
- Europe > United Kingdom > England (0.24)
- Europe > Germany > Bavaria > Upper Bavaria > Munich (0.04)
- Europe > France (0.04)
Double or Nothing: Multiplicative Incentive Mechanisms for Crowdsourcing
Crowdsourcing has gained immense popularity in machine learning applications for obtaining large amounts of labeled data. Crowdsourcing is cheap and fast, but suffers from the problem of low-quality data. To address this fundamental challenge in crowdsourcing, we propose a simple payment mechanism to incentivize workers to answer only the questions that they are sure of and skip the rest. We show that surprisingly, under a mild and natural "no-free-lunch" requirement, this mechanism is the one and only incentive-compatible payment mechanism possible. We also show that among all possible incentive-compatible mechanisms (that may or may not satisfy no-free-lunch), our mechanism makes the smallest possible payment to spammers. Interestingly, this unique mechanism takes a "multiplicative" form. The simplicity of the mechanism is an added benefit. In preliminary experiments involving over several hundred workers, we observe a significant reduction in the error rates under our unique mechanism for the same or lower monetary expenditure.
- Pacific Ocean > North Pacific Ocean > San Francisco Bay > Golden Gate (0.05)
- North America > United States > California > Alameda County > Berkeley (0.04)
- North America > Canada > Ontario > Toronto (0.14)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > Spain > Catalonia > Barcelona Province > Barcelona (0.04)
The Mechanical Turkness: Tactical Media Art and the Critique of Corporate AI
The extensive industrialization of artificial intelligence (AI) since the mid-2010s has increasingly motivated artists to address its economic and sociopolitical consequences. In this chapter, I discuss interrelated art practices that thematize creative agency, crowdsourced labor, and delegated artmaking to reveal the social rootage of AI technologies and underline the productive human roles in their development. I focus on works whose poetic features indicate broader issues of contemporary AI-influenced science, technology, economy, and society. By exploring the conceptual, methodological, and ethical aspects of their effectiveness in disrupting the political regime of corporate AI, I identify several problems that affect their tactical impact and outline potential avenues for tackling the challenges and advancing the field.
- North America > United States > New York (0.05)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
- Oceania > New Zealand (0.04)
- (7 more...)
- Media (1.00)
- Law (0.93)
- Leisure & Entertainment (0.69)
- Information Technology > Security & Privacy (0.46)
- Information Technology > Artificial Intelligence > Robots (0.95)
- Information Technology > Artificial Intelligence > Cognitive Science (0.93)
- Information Technology > Communications > Social Media > Crowdsourcing (0.67)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.46)